Showing posts with label . Show all posts
Showing posts with label . Show all posts

Sunday, April 26, 2015

Empire Total War – The Warpath

Description

Empire: Total War – The Warpath Campaign adds a new detailed North American campaign map to expand the Empire: Total War experience. In addition to this, The Warpath Campaign also adds 5 brand new American Indian factions, the Iroquois, Huron, Plains, Pueblo and Cherokee tribes. The new playable factions will battle the invaders in the Warpath Campaign, and are also playable in multiplayer battles. A new technology tree, with 18 tribal technologies, will only be available to these new factions, as well as 2 new agent types, namely the mystical Shaman and the cunning Scout. These new factions will also have their own unique Elite Units.


5 New Playable Factions
Play through the new Warpath Campaign or in multiplayer as one of 5 new American Indian factions in Empire: Total War, including the Iroquois, Huron, Plains, Pueblo and Cherokee nations.

Expanded North American Territories
A new, more detailed North American Campaign Map featuring new regions and a new start date.

New Elite Units
Command new Elite units specific to each American Indian faction including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more.

Shaman and Scout Agents
Two new agent types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout.

New Tribal Technologies
18 new tribal technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree.

New Objectives
New winning objectives for each of the playable factions.

system requirements:
Core 2 Duo 2.4 GHz, 2 GB RAM, graphic card 512 MB (GeForce 8800 or better), 15 GB HDD, Windows XP SP2/Vista.
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Monday, April 6, 2015

Game 46 Countdown – Wile E Coyote Eat Your Heart Out!

Written by Aperama

Mason Powers Journal Entry #5: “And to think, they didnt rate me as a field agent on my last performance review! Ive had one heck of a last twenty four hours. The first thing I did was to run off to my old sweetheart, Lisa Loomis. Shes given me another name of one of the CIA operatives I ought to be avoiding – Earhardt Fleischer. Apparently, hes following Jack Quinn around like a puppy dog. Still, she didnt have much to offer me – she believed I didnt kill McBain, but wasnt going to put her neck out to help me. It didnt knock off much time, though – I was immediately off to Rachel Akure. She greeted me with an uzi in her lap, and didnt even want to say hello until Id given her some info I found in McBains office. She also seemed happy enough to blow me off – but at least she gave me a tranquiliser to knock out Fontaine. Turkey to Lebanon to Egypt, knocked out the baddie, got him to give me the location of the Black December HQ in Athens, took out two terrorists and saved a hostage.. not bad for a days work! But theres more to do yet – Im off to Spain, next, to try and follow the trail of the illusive Jackal!”

The pyromaniac in me told me that I had to at least trial the plastic explosives...

Countdown is a terrible, awful game that I want to die a horrible, horrible death Countdown is not the fairest game in the world. As though the pain of constantly dying throughout Sanctuary werent enough, I encountered a potentially gamebreaking bug while getting this update up – but more on that later. Last I left, I was really positive about what Countdown had left me. A clear sleuthing pathway, some solid puzzle solving that didnt take too much to get through – I was quite happy with where things were. I was left with three obvious places to go – Lebanon, and Rachel Akure, a Mossad agent. Egypt, and Fontaine, the hitman that took out McBain. And local Turkey, and Masons old sweetheart, Lisa Loomis. Given that time is still looming on my head, the obvious next step is to the local Turkish branch of the CIA – theyre not looking out for me, because Sanctuary cant get any information out, has no transport and is in the middle of nowhere.. and thats where they all think Mason is. So? To Ms. Loomis!

Aww. You really care that Im being hunted for my life! True love!

Lisa Loomis seems to more or less largely be a dead end. She offers everything freely with no need for coercion, and quickly explains lots of stuff that has already been explained. Stormbringer is the CIA mole, they think I killed McBain (and am therefore Stormbringer myself). Shes more or less telling us as gamers that our character is so lacklustre that she cant actually see us as having done half of the stuff that the CIA has accused us of – now if thats not true love, I dont know what else is! Still, the only thing that I seem to be able to get out of her is a name – Earhardt Fleischer, who is apparently Jack Quinns personal advisor and friend, who follows him around like a puppy. Im assuming that the only help in getting this information is knowing a name to avoid if it comes down to it – but there again, its fully possible that hes the mole himself – or that I need to know his name when Quinn ends up being the villain. Im always like this in mystery flicks, too, but arent we all? Still, that point (literally, I earned a point for it) taken, we leave Turkey – losing Lisa as a choice to go to.

Beginning to see why we broke up, dear.

Pre- 9/11 checks really WERE lax. Ive got a fake passport,
four doses of plastic explosive and a knife that Im taking with me on the plane to Lebanon..

The next stop is the next most obvious one – we take our Indiana Jones line (which does actually occur, just it wasnt noticeable in the tiny motion taken through Turkey) next down to Beirut, where Mossad agent Rachel Akure greets us with more than a touch of scepticism. Essentially, she tells us that she could care less what we have to say – McBain was helpful to her in the past, and shes fairly confident that were not here to tie her up as a loose end – but the CIA can deal with us as they see fit..

The fact that she has an uzi in her lap is probably not hurting her confidence, either.

After cycling through her talking for a short while, I give her the dossier found in McBains office, and shes suddenly willing to give me a whole heap of information. Unfortunately? Again, much of it is stuff already known. She lets us know that McBain counted us as the only one we could trust (go us!), that Black December has an operation coming up shortly (codenamed Thunderbolt, which gives us another conversation topic.) She mentions to us that she heavily dislikes Jack Quinn, denoting him as a pencil pusher, and when we mention Fontaine, she suggests that she might be able to help us out with him.. for a price. Yup, the Mossad pay her so well that she needs a bribe.

Naturally, I retried everything.
The bribery angle goes up in tens – from $500 onwards shell hand over something.

That something, to my surprise, wasnt actually just plain old information – it was something a little more tangible, Im happy to say! Its something to get information from Fontaine – a hypodermic dart. Apparently, it needs to be shot within three feet to get maximum penetration. The hypo is filled with Sodium Thiopental, a highly effective truth serum. It does make no small amount of sense that instead of just trying to kill Fontaine for his attempted murder of us that were actually to get information from him – sorry if I hyped you all up by the thought of taking him out with explosives!

Hi, Joe! My game wants to be your game.. I mean. To Egypt!

Fontaine is in Cairo, Egypt, as the goodly Doctor Hashish told us way back in Sanctuary – he didnt give any more information than that, but I like to think that Mason simply walked around and asked as to where the murderous hitman was. Mason seems like hes that sort. Anyhow, we end up in an alleyway and a description that were in a hot place, and that this could turn out to be unpleasant if Im not careful.. Yeah, he was right.

Back to stealth mode.. yay

Hes not a nice hit man...

But heres his truly devastating technique

Im not certain whether its just my copy of this game, or whether its an innate problem of the game that the few people who have played it have kept to themselves – but... the bug that I alluded to. Oh, its horrid. Basically, it seems as though the game struggles to find the gunshot sound effect fired out when you die from anybody who chooses to fire a gun at you, Fontaine included. The first time he shoots, it immediately breaks the game, giving me the above error message. A reload and another attempt later gives the death message, half of the gunshot sound effect, and then crashes DOSBox. Were it not my first game, I think that this would likely be the straw breaking the camels back. The camels back on account of Im in Egypt, see? Right? Yeah, Ill get back to it..

Thankfully, you dont need to let him fire his gun

Fontaine is very much a throwaway character, I feel. Given the truth serum, I suppose, hes quite robotic in his responses, simply telling things as they are. For instance, hes mad at the doctor for letting on who he is and where to find him, and unlike the majority of the other characters in the game, he simply responds with statements of what out and out happened. All of the information he gives is seemingly truthful, and he gives us only a little bit of stuff that we didnt know again. For instance, he attests to the fact that he wasnt the one who shot McBain – that was actually somebody else!

You can literally say anything – apologising for how much the hypo hurt
 – and this is all he comes out with!

Athens, Greece.. a lead!

I was tempted to end it here (and just for the record, Fontaine doesnt actually go anywhere – after you dart him, he just stays in the same spot – as you can tell, Mason really is a hardcore secret agent), but after the aggravation that came of the bullet shots, I decided to charge on to another, slightly more interactive scenario. Athens, Greece leads us into an ancient fortress. Or, to put it another way, an ancient torture chamber..

Id kinda like to know how he got INTO the torture chamber..

Peeking around, there are only a couple of interactive objects – the majority of them simply blow you off with no explanation of what theyre actually supposed to do. Theres several old torture devices – an iron maiden, a pillory, a rack – a dungeon gate, and.. a catapult. The catapult is in pieces, with a large stone in one section, an arm in the other – its not too hard to work out what youre going to be using a catapult arm for! Arm and rock? Grabbed. Installed into catapult. My mind stated that wed be breaking down the door with the catapult? But no.. no, that wasnt to be, as the door opened to reveal a white-dressed member of the Ku Klux Klan – er, Black December, that is to say.. well, lets just have the screenshots tell the tale.


The squish sound effect is quite possibly the most cathartic noise Ive heard made in this game

Walking out of the door, I was expecting to take a peek and then know I was ready to wrap things up – but instead, I was greeted with.. you guessed it, another stealth action section. Another guard (by the way, both of these guards were armed with guns, and had the previously explained Fontaine bug every time I took a misstep) was patrolling the corridors, making some extremely fast motions – this one wasnt one that was going to be easily avoided! The layout has us in the bottom left, a small cell with a prisoner inside in the bottom right, and a pair of rooms in the top right. On the wall outside one of those rooms is a monitor, which the guard seems to look at rather religiously.. and immediately, my first plan flashed into mind. After working out his patterns, I quickly darted (meandered as swiftly as the game would allow me, anyhow) to the top right room, used my ESP fingers to set up an explosive on the monitor.. which it allowed me to do! Wait ten seconds..


… no more guard!

In the top right room is a safe, which is impervious to my beloved explosives. So, disappointing though I do find this on a deeply personal level, I instead go to the bottom right room, and talk to the hostage..

Hes another person who is all too willing to help you – but I best liked the hassle option..

It turns out that the man in the chair is Michael Kirkland.. and he doesnt have much to say once more – or at least, nothing that we dont already know. Basically, hes just been sitting in that chair being fed bad food and being largely harassed. He hasnt actually received much information in his time on the ground, but he does at least have a couple of things for us. One, he has the name of the local agent that he believes is due to be in charge of Operation Thunderbolt – the Jackal. More importantly, though, he has a picture of one of the Black December operatives unmasked!

Unlike so many people in this game, he just bolts as soon as you let him go

Were left in a room with an unopenable safe, an empty chair and a broken monitor, so this seems like a good time to pull up the CAD and see if it has any more information on the Jackal. It lets us know that his name is Rick Hogarty – hes an ex CIA agent! A master of disguise, he has no photo listed against his name. He retired on the 20th of September, 1991, and his former control agent was Carlos Ramirez – a man who is presently on rehabilitative leave in Barcelona, Spain. Looks like we have our next lead, and a nice place to close off! Of course, while I still had the CAD open, I decided to inspect the photo, and felt like Id seen the face held therein..


… Uh oh.

As always, Ill leave off with my inventory, though it hasnt really changed an awful lot since my last post.. 

- Coat hanger
- Masons wallet
- Scalpal
- Keys
- Grappling hook
- Flashlight
- Boots
- Bag
- Old wine
- Box (two separate ones)
- Fake passport.
- Cash ($4903 – spent $500 on plane travel twice. And weirdly, lost nothing in bribing Rachel – is this a bug?)
- Three doses of plastic explosives
- The CAD
- A battery
- Pliers
- Wire cutters
- Note with hidden message to Rachel
- Screwdriver (this popped into my inventory since last post, and was clearly in the toolkit, but I have no idea where it came from)
- A photo of who I am rather worried might be Scorpio...

Session Time: 1 hour 30 minutes
Total Time: 7 hours 30 minutes

Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, Ive not made any requests for assistance. Thanks!
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Saturday, April 4, 2015

Download Game Tom Clancys Ghost Recon Future Soldier – REPACK – 5 50 GB

There is nothing fair, honorable, or just about combat. There is only winning and losing—the dead and the living. The Ghosts don’t worry about even odds. They do everything in their power to overwhelm and obliterate the enemy. Future technology is the key to winning an asymmetric battle.
In Ghost Recon Future Soldier join an elite team of highly trained, cut-throat special-ops soldiers. Armed to the teeth with unrivalled combat technology and cutting-edge military hardware, Ghost Recon takes you to the globe’s most deadly warzones to hunt down the highest value targets.

When you’re outnumbered…Only the dead fight fair.

Key Features:

In Ghost Recon Future Soldier you will be equipped with the most advanced combat technology designed to overwhelm and obliterate the enemy.

Cross Com:
Stay one step ahead of the enemy: Cross Com gives you real time intel projected directly on your goggles. The HUD allows you to control drones on the fly, as well as locate key enemy targets.
Optical Camouflage:
Be invisible: Use optical camouflage to move undetected through hot spots and gain the upper hand on your enemies.
Sync Shot:
Tag ‘em and bag ‘em: Use the tagging feature on the ground or by drone to coordinate synchronized attacks on enemy targets.
Cover Swap:
Stay out of enemy sight: Exploit unique cover system and swap through dynamic covers to surprise, flank and eliminate the enemies.
Hand-to-Hand Combat:
Become the ultimate “quiet professional”: hand-to-hand combat will give you brutal close-combat moves.
Over the Shoulder
Relish in over 2500 animations: Your Ghost Recon character will roll, cover, slide, climb and disappear to stalk and take down your prey.
Single-Player Campaign:
An all-new, epic Ghost Recon experience
12 missions
8 spectacular locales – Fight across diverse terrains from the dust of Africa, the suburbs of Moscow, to the icy territory of the Arctic
Co-op Campaign:
Team up with friends to take down the enemy
Play through the 12 campaign missions cooperatively online with up to 3 friends.
Perform highly coordinated takedowns and devastating large-scale strikes utilizing multiple viewpoints. Your “5th man” UAV drone can draw fire and target enemies.
Lock onto enemy positions from the air or from the ground. Deploy sonic blasts to incapacitate your targets.
Unleash the firepower of mounted weapons systems from jeeps to helicopters, and eliminate enemies with your shooting skill.
Guerrilla Mode:
Dominate hundreds in this brand-new combat mode
You and your fellow Ghosts will face waves of enemies and utilize real-life techniques inspired by U.S. Army counter-insurgency experts.
Enter, capture and secure a designated area, then prepare for up to 50 waves of enemies with increasing difficulty.
Compete against friends in online leaderboards.
Play with up to 3 friends online, or play on the same console and TV with two-players split screen mode.
Gunsmith Mode:
With over 20MM weapons at your disposal you’ll have the perfect weapon for any combat situation
Customize your weapon in the Gunsmith mode to gain the unfair advantage on your enemies.
Choose from dozens of attachments and components.
Replace triggers, barrels, stocks and much more to trick out your weapon and make it your own.
Test your weapon in the firing range before taking it into battle for ultimate accuracy and performance.
Compatible with Single-Player, Multi-Player and Co-Op.

Size 5.50Gb

TORRENT LINK

Download via TORRENT LINK

Download Link

Download Game Tom Clancys Ghost Recon Future Soldier – REPACK – 5.50 GB


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Download Game Resident Evil Revelations – REPACK – 2 30 GB

Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience. This latest version of Resident Evil Revelations will also deliver additional content including a terrifying new enemy, extra difficulty mode, integration with ResidentEvil.
Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience. This latest version of Resident Evil Revelations will also deliver additional content including a terrifying new enemy, extra difficulty mode, integration with ResidentEvil.net and improvements to Raid Mode. Raid Mode, which was first introduced to the series in the original version of Resident Evil Revelations, sees gamers play online in co-op mode or alone in single player taking on the hordes of enemies across a variety of missions whilst leveling up characters and earning weapon upgrades. New weapons, skill sets, and playable characters including Hunk, take the Raid Mode experience to new depths.

The critically acclaimed survival horror title takes players back to the events that took place between Resident Evil® 4 and Resident Evil® 5, revealing the truth about the T-Abyss virus. Resident Evil Revelations features series favorites Jill Valentine and Chris Redfield, plus their respective BSAA partners – Parker Luciani and Jessica Sherawat. The action begins on board a supposedly abandoned cruise ship, the ‘Queen Zenobia’, where horrors lurk around every corner, before players head for the mainland and the devastated city of Terragrigia. With limited ammo and weapons available, the race is on to survive the horror of Resident Evil Revelations.

Key Features

Enhanced visual and aural fidelity – Resident Evil Revelations brings spine-chilling fear complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.
Classic survival horror gameplay returns – the campaign mode’s single player experience sees gamers investigating a range of different locations including the dark confined spaces of a cruise ship and the treacherous snow covered mountains. With limited ammo and weapons, fight off infected enemies that lurk around every corner.
Hell just got hotter – Infernal Mode, a new difficulty mode for the re-mastered HD edition, is not just more challenging than Easy and Normal modes but also remixes enemy and item placement, so even those familiar with the game will discover new terrors.
Meet the Wall Blister – A brand new enemy, the Wall Blister is a mutated creature borne from the T-Abyss virus that spreads through water, adding to the horrors that lurk around every corner.
Residentevil.net support – Resident Evil Revelations will take full advantage of Residentevil.net with content available to users once the game launches. Earn weapons and custom parts and use them in-game, collect figures that can be used in dioramas and check your stats through the online web service.
Improved Raid Mode – New weapons, skill sets, playable characters including Rachel and Hunk and enemies exclusive to this mode are added for the this latest version.
Use your equipment – Analyze enemies and investigate areas with the Genesis scanner to reveal hidden items.

System Requirement

Minimum:

OS:Windows® XP
Processor:Intel® Core™ 2 Duo 2.4Ghz or better, AMD Athlon™ X2 2.8 Ghz or better
Memory:2 GB RAM
Graphics:NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD3850 or better
DirectX®:9.0c
Hard Drive:8 GB HD space
Sound:DirectSound supported with DirectX9.0c or better
Other Requirements:Broadband Internet connection

Recommended:

OS:Windows Vista® or later
Processor:Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better
Memory:4 GB RAM
Graphics:NVIDIA® GeForce® GTX 560 or better, ATI Radeon™ HD6950 or better
DirectX®:9.0c
Hard Drive:8 GB HD space
Sound:DirectSound supported with DirectX9.0c or better
Other Requirements:Broadband Internet connection


Resident Evil Revelations – REPACK – 2.30 GB

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Download Game Resident Evil Revelations – REPACK – 2.30 GB


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